Final Fantasy XII- Revenant Wings

Final Fantasy XII: Revenant Wings
Manufacturer:Square Enix
Video Games
List price:USD $39.99
Used Price:USD $27.00
Lowest New Price:USD $39.00
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      Final Fantasy XII: Revenant Wings


Features : [More Information ...]

- Join FFXII characters in a new story
- Modified version of Final Fantasy XII's Active Dimension Battle system can be played with the stylus
- Wide variety of powerful summons to battle with
- New cutscene animation
- All-new soundtrack from Hitoshi Sakimoto, the composer for the original Final Fantasy XII

Prodcut Description: [More Information ...]
Vaan and Penelo from the original Final Fantasy XII are back in a whole new adventure! Vaan has now officially made it to being a full-fledged air pirate, and together they travel around Ivalice searching for adventure. When they discover the floating continant of Lemures, home to a magical Sacred Crystal, destiny calls! Developed exclusively for the Nintendo DS, Final Fantasy XII: Revenant Wings is an all-new experience that makes full use of the Nintendo DS's unique features. Featuring full Touch Screen functionality, Final Fantasy XII: Revenant Wings allows players to control massive armies, unleash special moves and activate Gambits, all with the use of the stylus. The world of Ivalice comes alive through the respected musical stylings of Hitoshi Sakimoto and the direction of Motomu Toriyama, the director of Final Fantasy X-2 and the upcoming Final Fantasy XIII. Familiar monsters from across the spectrum of Final Fantasy games, including perennial favorites like Chocobos and Tonberries. ESRB Rated E10 for gamers aged 10 and up.

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Reviews:

Another great additions to the Series
Just another enjoyable game in the long Final Fantasy series a good game for my liking anyway.

Excellent game
I've felt lately that Final Fantasy games just aren't proving to be the same as they were since the Playstation 1 and prior to that. This game however mixes up the FF formula just enough to prove me wrong. The unique battle system seems simple enough, but adds enough of a strategic depth to it to make it interesting. The missions are mostly rehashes of each other, but the game proves to be fun. With the exception of a few difficult missions (some just plain frustrating) the majority of the game is pretty easy. The story is rather interesting and makes me wish that I ha the background knowledge of FFXII (however, it is NOT necessary to understand what's going on).

Pretty cool.
This is an awesome game. I've had a lot of fun playing it thus far.. Save the fact I keep dying a lot. I've been so used to playing FFXII and so on, that I'm used to having things like potions, x-potions, ethers, etc, but in this game there isn't. Least not that I've seen. I'm also kind of sad that only Penelo, and.. Kytes, was it? Have any real magic ability. But other than that it's not too bad. Lots of people from FFXII in it again, which is nice.

what the?
I'm not the final fantasy fan that plays every single one. I tend to take my time and I was ready to play another final fantasy game. So I went and got this and I'm not really happy with it at all. I don't like the whole battling point and click then walk like a snail while I tell the other dudes to walk like snails and then die thing. I tried though but it still didn't do it for me. I rather go to the DMV.

A Sequel with Zazz
One year after the events of Final Fantasy XII, Vaan and his partner and friend Penelo meet with Balthier and his partner Fran to seek a lost treasure. This treasure though, ends up starting a new adventure to a lost continent in the sky. Not only that, but this continent is in danger of being destroyed by somebody called the Judge of Wings. The story it self promises new friend's, old ones, epic summons and equally epic battles. Now, if you were a fan of FFXII and it's combat system, prepare for a totally different monster. The action/Gambit/MMORPG based combat system is COMPLETELY replaced with a strategic RPG gameplay. Through some strange tre3asure hunting events, Vaan and the others get a hold of the power to summon espers at will. With this power, the go on to stop wayward sky pirates, bad espers, and eventually the Judge of Wings. The game TRIES to incorporate strategic element by making a very pronounced rock-scissors-paper formula with melee-range-flying (respectively). Truth is, for the first half of the game you can just rush an enemy with overwhelming numbers. Later on though, you might actaully need to use some strategy to assist you. All the Hero character's you use can control a certain number of monsters and can eventually have a wide variety of buff, nerf, and powerful attacks. A true strategen will find plenty of ways to assault a mob of enemies, but mostly, you can just buff yourself a little and charge the group. I personal found that the black mage character Kytes, (a small role pickpocket from the VERY beginning of FFXII) can pretty much handle most battles by himself do to the fact all his special attacks are high damage , large AOE magic attacks. Later in the game, when he get's a buff spell so his attacks do more damage, he is just overpowered. Other character's, Like this new one named Filo, are just too weak to consider using sometimes. All in all, you will find a very rich game here. The pacing here can be a little much near the later levels, but it's not a terribly long game in the first place. Like most FF's exploration and doing sidequests are rewarded, just try not to tackle the entire game with =out leveling a little, or you will pay when you come to a boss, which are unforgivingly high leveled when you get to them. I would recommend this game to anoyone that beat the first to see what a l;ittle more of Vaan's dream as a sky pirate. If you were satisfied with nthe ending of FFXII, don't worry, this game does nothing to really change that ending.

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